3 times 0 + 1L Traveling sacrifice
3 times 1 + 1L Dark initiate
3 times two____ Crypt ghouls
3 times 2 + 1L Dwarf slavs
3 times 2 + 2L Essence Thief
3 times 2 + 2L Vile sorceress
3 x 5____ Mr. Wight
3 x 6 + 3L Monster from the deep Website design By BotEap.com21 FTC Units Website design By BotEap.comSupport for
3 times 0____ Warpstone Excavation
3 times 1____ Town in dispute
3 times 2 + 2L Slave pen Website design By BotEap.com12 FTC Support Website design By BotEap.comTactic Website design By BotEap.com3 x 0 + 3L Whip the prisoner!
3 x 1 + 2L of dark visions
3 x 1____ Warpstone Experiments
2 x 2____ Burn it
3 x 2 + 2L Sacrifice to Khaine Website design By BotEap.comAs you can see, out of a 50-card deck, 33 of the cards can be played on turn 1 to earn me resources and cards for future rounds. That’s 66%, which means that you can probably play 4-5 cards from my starting hand not counting the mulligan. The Dark Elves are an extreme example, as I said earlier, as many of these units are sacrificial meat. As a generic wait rule, I would use the following numbers as a starting point: Website design By BotEap.com26 pcs. — 13 FTC
12 Support – 9 FTC Website design By BotEap.comThis gives you 22 FTC that comprise 44% of your deck. On your first draw, 3 of your 7 cards should be playable without counting your mulligan. Website design By BotEap.comWhen you start to think about the odds of drawing the cards you need, the importance of a 50-card deck becomes even more important. Always keep this in mind when building your decks and be selective when choosing your cards. You can always take it out and try something else, but throwing a bunch of cards together doesn’t give any of them a chance. Website design By BotEap.comAPPENDIX
- First turn cards